Pitman was created for the 7-Day-Roguelike-Challenge:
Karoshi! is Japanese and means "death through excessive labour". In our little strategy game you defend your office space against your opponent. Train your interns to become mobbers, vandals or geeks.
If you are interested in more infos regarding the game, read my blog about the creation process (German, but with nice pictures).
Or play the game itself!Ketonauts was developed with the help of Friedrich (scripting) and Paul Hanisch (music).
I redesigned those characters from sketches by Igor Posavec.
Some character studies I did before modeling the Huntress. The main interest of this proud creature is the prestige she earns for hunting down the Shapeshifter.
This magical being was hunted in fear for its powerful ability to grow plants from out of nowhere. Formerly adored by the folk of the hunters, the last survived Shapeshifter is not more than a prescious trophy.
This prototype is a multiplayer game. Taking place in a mafia-themed setting you have to find the opposing boss who is in one of the several houses on the island. For this purpose you recruit thieves and fighters from the population. But you never know if it's your opponent you are recruiting.